Parametric Curve 10 BANDS
🎙️ Audio Input Device
Select your microphone or line source.
🔊 Audio Output Device
Choose VB-Audio Virtual Cable Input to feed the processed signal into OBS or another app. Requires Chrome or Edge.
20 Hz200 Hz2 kHz20 kHz
Cursor
Dominant
Mix — 100%
Blends your dry input with the fully EQ'd signal. 100% is the full processed curve; lower values dial back the effect without touching individual bands.
Phase Flip
Inverts the polarity of the processed signal before mixing — useful for phase-cancellation tricks or correcting an out-of-phase source.
Monitor Locally
Also play processed audio through this computer's speakers/headphones (off avoids feedback with a live mic).
Loudness & Levels IDLE
Integrated LUFS (approx.)
−∞
−36−23−14 target0
Momentary400 ms window
−∞ LUFS
Short-term3 s window
−∞ LUFS
Peak SignalSample peak, with 2s hold
−∞ dB
Noise FloorQuietest moment, last 15 s
— dB
Dynamic RangePeak minus noise floor
— dB
PresetsFLAT
My Presets
Live RecommendationsWaiting for signal
ℹ️
Start processing to see live tips Click "Start Processing" above. Recommendations update automatically as your signal, loudness, and EQ curve are analyzed.
Band ControlsDrag nodes on the curve, or use the strips below
Understanding This Tool — Quick Reference
📊 The Curve & Spectrum (the graph)
The white line is your EQ curve — the combined effect of all 10 bands, drawn from 20 Hz (left) to 20 kHz (right). The blue fill behind it is the live spectrum of your actual signal.
  • Colored dots are your bands — drag one to change its frequency and gain, or scroll on it to change Q.
  • A dot sitting on the centerline for High Pass, Low Pass, or Notch bands is normal — those types don't use gain.
  • Hover anywhere on the graph for an exact frequency readout in the "Cursor" chip below it.
🎚️ Filter types explained
  • Low/High Shelf: boosts or cuts everything above/below the frequency — good for broad tonal moves (warmth, air).
  • Peak: boosts or cuts around one frequency — the workhorse for surgical fixes (mud, presence, harshness).
  • High Pass / Low Pass: removes everything below/above the frequency — use High Pass around 80–100 Hz on vocal mics to kill rumble and handling noise.
  • Notch: a very narrow cut — useful for killing a specific whine, hum, or feedback frequency.
🎛️ Q & Gain — how to use these controls
Gain boosts (+) or cuts (−) the band's frequency in decibels. A boost of +6 dB roughly doubles the perceived loudness at that point in the spectrum.

Q controls how wide the boost or cut affects neighboring frequencies:
  • Low Q (0.1–0.7) — broad, gentle curve. Good for tonal shaping (shelves, overall warmth or air).
  • Mid Q (0.8–2.0) — standard musical range. Suitable for most vocal and instrument fixes.
  • High Q (5–18) — surgical notch. Use to target and remove one specific problem tone (e.g. 60 Hz hum, a feedback ring).
🎚️ Mix, Phase Flip & Solo
  • Mix blends your dry input with the fully processed signal. Turning it down from 100% softens the whole EQ curve at once — useful when a curve sounds right in shape but too strong overall.
  • Phase Flip inverts the polarity of the processed signal before it's mixed back with the dry signal. Combined with a low Mix setting, this can create narrow phase-cancellation dips — a sound-design trick borrowed from Shape It, not something you'll need for typical church mixing.
  • Solo on a band strip isolates that band so you hear only its effect — even if the band is currently disabled. Solo multiple bands at once to hear just their combined contribution. Click it again to un-solo.
🔇 Noise Floor & Dynamic Range — what they mean
Noise floor is the constant background level captured even when no one is speaking. Lower is better:
  • Below −55 dB — quiet room, good baseline.
  • −40 dB to −55 dB — acceptable for most churches.
  • Above −40 dB — check for HVAC, open windows, or amp hum.
Dynamic range is the gap between your noise floor and loudest peak. Aim for 40 dB or more — the bigger the gap, the cleaner your signal sounds once a streaming platform compresses it.
📯 What triggers the Feedback Finder
The Feedback Finder watches for the classic feedback signature: a narrow frequency spike sitting well above its neighbors for a sustained stretch of time — not just a loud moment.
  • When it fires, a red banner appears above the Start button with the exact ringing frequency.
  • Click 🎯 Notch This to instantly convert your closest band into a tight Notch filter at that frequency.
  • If it fires repeatedly at the same frequency, that's usually a room/monitor issue worth fixing physically (mic placement, monitor angle) rather than EQ'ing out every service.
🔌 Pre-processing: EQ your mic into OBS & Audacity
This direction puts Church Shape It before OBS/Audacity in the signal chain — your mic gets EQ'd here first, and OBS/Audacity receive the already-processed audio instead of the raw mic.

1. One-time setup
  • Install VB-Audio Virtual Cable if you haven't already.
  • Set Audio Input Device above to your real microphone or mixer output.
  • Set Audio Output Device above to CABLE Input (VB-Audio Virtual Cable).
  • Click Start Processing — your EQ'd signal is now flowing into the virtual cable.
  • Output device routing requires Chrome or Edge (uses the setSinkId API).

2. Bringing it into OBS
  • In OBS, click + under Sources → Audio Input Capture.
  • Set its device to CABLE Output (VB-Audio Virtual Cable) — this now carries your EQ'd signal instead of the raw mic.
  • Mute or remove any other source still capturing your raw microphone directly, so you don't hear it twice.
  • Watch OBS's audio mixer meter — it should track the Peak Signal meter in this app.

3. Recording with Audacity
  • Open Audacity and set the recording device (the microphone-icon dropdown in the toolbar, or Edit → Preferences → Devices) to CABLE Output (VB-Audio Virtual Cable).
  • Set the recording channels to 1 (Mono) for a single mic, or 2 (Stereo) if your source is stereo.
  • Click the red Record button in Audacity — it captures the same processed signal OBS is streaming, so your recorded file already has the EQ applied.
  • Leave Audacity's Software Playthrough off unless you want to monitor while recording — with this app's own "Monitor Locally" toggle also on, you'd otherwise hear the signal twice.

Running OBS and Audacity at the same time? You don't need a second virtual cable — Windows lets multiple apps read from the same CABLE Output simultaneously, so OBS can stream while Audacity records off the identical feed.
🎧 Testing/monitoring: analyze what OBS or Audacity is already producing
This is the reverse direction — instead of EQ'ing your mic before it reaches OBS/Audacity, this taps whatever OBS or Audacity is already outputting so you can QC it: watch the LUFS meter, peak/noise floor, spectrum, and Feedback Finder against your live mix or a played-back file.

Testing OBS's output
  • In OBS: Settings → Audio → Monitoring Device, set it to CABLE Input (VB-Audio Virtual Cable).
  • Make sure the source(s) you want to check have Monitor and Output (or Monitor Only) enabled in OBS's Advanced Audio Properties.
  • In Church Shape It, set Audio Input Device to CABLE Output, then Start Processing.
  • Whatever OBS is mixing now flows into this app for analysis — no need to touch the EQ bands unless you want to hear how a curve would sound applied on top.

Testing Audacity's output
  • In Audacity, set the playback device (speaker-icon dropdown in the toolbar, or Edit → Preferences → Devices → Playback) to CABLE Input (VB-Audio Virtual Cable).
  • In Church Shape It, set Audio Input Device to CABLE Output, then Start Processing.
  • Hit Play in Audacity — this app now analyzes whatever's playing back instead of a live mic.

Important: this uses the virtual cable in the opposite direction from the pre-processing setup above. Don't run both setups on the same cable at once — writing processed audio back into the cable you're also reading from creates a feedback loop. If you need both directions simultaneously, install a second cable pair (e.g. VB-Cable A+B) so each direction has its own dedicated pipe.
📈 What is LUFS and what's my target?
LUFS (Loudness Units Full Scale) measures perceived loudness, unlike peak dBFS which only measures the loudest sample. Streaming platforms normalize audio automatically:
  • YouTube / Spotify: target around −14 LUFS integrated.
  • Podcasts: typically −16 to −19 LUFS.
  • Going louder than the platform target gets turned down automatically — mixing to the target instead preserves your dynamics.
This meter uses a simplified ITU-R BS.1770 K-weighting approximation computed in JavaScript — treat it as a helpful reference, not a certified broadcast-compliance measurement.